<?xml version="1.0" encoding="ISO-8859-1"?>
<metadatalist>
	<metadata ReferenceType="Conference Proceedings">
		<site>sibgrapi.sid.inpe.br 802</site>
		<holdercode>{ibi 8JMKD3MGPEW34M/46T9EHH}</holdercode>
		<identifier>6qtX3pFwXQZeBBx/wkwzv</identifier>
		<repository>sid.inpe.br/banon/2002/12.02.09.42</repository>
		<lastupdate>2002:11.14.02.00.00 sid.inpe.br/banon/2001/03.30.15.38 administrator</lastupdate>
		<metadatarepository>sid.inpe.br/banon/2002/12.02.09.42.54</metadatarepository>
		<metadatalastupdate>2022:06.14.00.12.22 sid.inpe.br/banon/2001/03.30.15.38 administrator {D 2001}</metadatalastupdate>
		<doi>10.1109/SIBGRAPI.2001.963048</doi>
		<citationkey>CluaDreuFeij:2001:ShMoIm</citationkey>
		<title>A shading model for image-based object rendering</title>
		<year>2001</year>
		<numberoffiles>1</numberoffiles>
		<size>664 KiB</size>
		<author>Clua, Esteban Walter Gonzalez,</author>
		<author>Dreux, Marcelo,</author>
		<author>Feijó, Bruno,</author>
		<editor>Borges, Leandro Díbio,</editor>
		<editor>Wu, Shin-Ting,</editor>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)</conferencename>
		<conferencelocation>Florianópolis, SC, Brazil</conferencelocation>
		<date>15-18 Oct. 2001</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<pages>138-145</pages>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<organization>SBC - Brazilian Computer Society</organization>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>virtual environments, textures, image based rendering.</keywords>
		<abstract>In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.</abstract>
		<language>en</language>
		<targetfile>138-145.pdf</targetfile>
		<usergroup>administrator</usergroup>
		<visibility>shown</visibility>
		<nexthigherunit>8JMKD3MGPEW34M/46Q6TJ5</nexthigherunit>
		<nexthigherunit>8JMKD3MGPEW34M/4742MCS</nexthigherunit>
		<citingitemlist>sid.inpe.br/sibgrapi/2022/04.29.19.35 12</citingitemlist>
		<hostcollection>sid.inpe.br/banon/2001/03.30.15.38</hostcollection>
		<notes>The conference was held in Florianópolis, SC, Brazil, from October 15 to 18.</notes>
		<lasthostcollection>sid.inpe.br/banon/2001/03.30.15.38</lasthostcollection>
		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/banon/2002/12.02.09.42</url>
	</metadata>
</metadatalist>